Serves as a meat shield, especially useful for Earth Main who doesn't have clones and for Lightning Main where you would pretty much never use clones. Other than that he can find use in Wind Main dance of impetus or Water Main heal teams(especially Hokage Minato teams) if you have lower initiative you can wait out your enemy mystery and then use Wind Main dance of Impetus/Water Main heal to secure yourself some tags and do some damage in the meantime.Īlso keep in mind that he retains the Poison Tai/ Neurotoxin effects from Water Main so it can be very nice. Simply he is best for any team that runs position 1 Main Character with damage mysteries (so mostly for newer players/early game) Pretty much only 1 bad point for him, is the fact that he has a 1 round Battlefield Cooldown therefore it's useless to use him when you are running a round 1 mystery from your Main Character (which pretty much all old players run round 1 mystery because they use Main Characters as supports) In my opinion this summon is perfect for new players who don't have better pos1 ninjas and therefore keep using Main Character. The damage from it will especially be notice-able if you have best gear on your pos1 Main Character. You can actually do decent damage with him + the tag will amplify your mystery damage even more by reducing enemy def/res (so really good if you use a Main Character at pos1 with damage mystery) The buffs in the team are mostly dependent on shields/remaining full hp so you have to be careful around that.So this thread is about discussing each summon from the new feature, things like: Hinata and Iruka to be used in round 1, round 2 having options to use either Earth Main or WB Asuma though mostly you would prefer Earth Main to clear 1 layer of debuff and provide that bonus standard attack. This team provides amazing buffs and shields, making everyone pretty tanky and strong. The positive side of this team compared to all others is that it's safest for round 1 due to Fire Main mystery making everyone immune and giving bonus shields + also the Oboro Clone. Otherwise if you aren't confident in your barrier you could use WB Asuma instead of Danzo. Unlike Wind Main with the refreshes the problem with this team is no round 2 mysteries so you gotta make sure to kill at least 2 enemy ninjas right away in round 1 which should definitely be possible if you can get the barrier and have decent equipment on Hinata compared to your enemy. (Iruka is an option too but you will need to use another mystery for Lightning Main then). Hinata removes her own debuffs with the mystery and the other 3 ninjas are immune with root of warrior passive, only the thing is that you would prefer to not lose any hp at round 1 because you will lose the WB Asuma buff then. This one is full on round 1 damage and buffs, with having 9 standard attacks just in round 1 you gotta be sure to kill someone unless the enemy is running Susano Itachi/ Masked Man or is simply much higher power. Otherwise if you are not confident in your overall initiative and that you will get a barrier you c*e WB Asuma or another buffer. If you have Shisui, Darui they could also work nicely here instead of Danzo although you will lose the immobile chase and possible chaos but gain on a damaging mystery. This is one of my favorite versions because you will have an immune Hinata together with Wind Main, with refresh in 2nd round to make Hinata attack again multiple times. Now before we go into teams I wanna say that in all these teams you will want to have your best equipment on Hinata (best refines,magatama,cave runes,charm etc) otherwise the teams won't work as planned because she is the main damage dealer.Īlso obvious counters to her teams are Susano Itachi/ Masked Man. Lastly the passive makes her pretty tanky as she will come back to life with a lot hp if she dies. Her standard attack is similar to Kushimaru hitting all 3 enemies in a line and on top of that causing repulse which is perfect.Ĭhases are nothing special, 1 does simple damage, the other one does acupuncture which can be helpful sometime. (3 rounds cooldown but you will want to finish fights in 1-2 rounds while using her anyway) Her mystery is amazing providing 3 attacks and clearing all debuffs (note that). I am a bit late with this thread but thought I might as well cover it, as most of you may know GNW Hinata received a great buff in 4.0 update with her standard attack making her very fit for fast killing/blitz teams and making her viable in event such as Sage World Battlefield.
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